02조 고구마와 김치

I. 프로젝트 개요

 

이 프로젝트는 티셔츠에 터치 패드, 센서, 웹캠 등을 이용하여 티셔츠를 입고 있는 사람이 자신의 장기들이 내 몸 어느 위치에 존재하고 있는지 확인하고 
그 장기들의 움직임을 입체적으로 나타내어 보다 생동감 있게 체험할 수 있는 웨어러블이다.  

뿐만 아니라, 티셔츠를 착용하고 있는 사람의 온도, 맥박 등을 측정하여 현재 나의 몸 상태가 어떤지 간접적으로 추측하고 운동하였을 때, 놀랐을 때 등등의
상황에  
따라 어떻게 변화하는지 스스로 눈으로 보면서 체험 할 수 있다

단순히 글과 그림으로만 보고 끝내는 것이 아니라 나의 몸으로 직, 간접적으로 체험하여 자신의 건강에 더욱 관심을 갖고 흥미가 생기며
이는 앞으로 우리가 살게 될
 웨어러블 시대에 한 방향을 제시한다.

II. 팀소개

담당교수님: 강승식 교수님

조장: 소현수

팀원: 박준석, 양승우, 김지현, 차동민, 알라니지 이브라힘

III. Abstract

As time goes on, most computer devices are tend to be shrinking and even, some of them are capable of dealing with complicated jobs which not long previously,  considered as chores of larger computers. Having been sharply decreasing in ther size, however, their performances are yet enough to be called as a 'Computer'. These technologies facilitated easier introduction to IOT world, and now devices are being equipped in everything around you.

Of course, our clothes can be interesting objects with possibility of holding these device. Before Influx of small computer devices, people usually associated less-familiar examples when they're asked to talk about clothes that computers are built-in. In fact, those examples people normally associate are somewhat professional, scientific and expensive suits like spacesuit. But now, every clothes are potential for becoming computer equipped clothes. No matter either your clothes are made of light fabric or heavier materials.

Our team members have watched various types of wearable computers. Commonly they were invented for purpose of fashion, or some were watch-like shaped rather than attachable types. Domiant agenda of wearable computers are focusing on outward appearance or convenience based designs. But we would suggest, maybe wearable computers are potential for being utilized as a educational instrument. Unlike other wearable models, we may develop distinctive one, which are to be used by children. Then which subjects will proper for children? Which services could we provide them via wearable computer?

Consequently, our discussion led us to a challenging topic, our Body. How many kids know where their liver is located? Then how much they know about things inside their body? People can put on our wearable model and they're to be watching some augmented reaility via desktop screen.

Clothes we've prepared are decorated with stickers that painted on organs images. After putting on our model, stand at the front of Webcam which is connected to Desktop. As long as it detects you wearing clothes, our program will provide Webcam-based streaming video of you with some images of organs printed on screen, which are made of computer graphics. Then in that state, you can touch your organ painted stickers attached on your clothes. Once you touch one of them, some connected pad will recognize your touch actions and they will send that datas to Desktop. Then program running on Desktop will soon provide more detailed informations about your organ that you just touched.

In addtion, our clothes have some small sensors measuring your heartbeats or body heat for providing extra informations about your body. These all means, you'll be able to learn about your own body via Desktop by just wearing our wearable computer.

IV. 소개영상


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